Edukasi Dasar Pemrograman Berbasis Scratch Untuk Meningkatkan Computational Thinking Anak Panti Asuhan

Basic Programming Education Based on Scratch to Improve the Computational Thinking Skills of Orphanage Children

Authors

  • I Gede Purata Sundara D Primakara University, Indonesia
  • Ida Ayu Rai Sukraeni Primakara University, Indonesia
  • Ni Wayan Nanik Suaryani Taro Putri Primakara University, Indonesia
  • Eka Grana Aristyana Dewi Primakara University, Indonesia
  • I Gede Alit Purwantara Primakara University, Indonesia
  • Zefanya Michele Sheryl Eveline Primakara University, Indonesia
  • Mirza Iqbal Yusuf Primakara University, Indonesia

DOI:

https://doi.org/10.46368/dpkm.v6i2.5069

Abstract

Abstract:

Computational thinking has become an essential skill in the digital era; however, access to programming education remains limited, especially for children in orphanages. This community service activity aims to improve basic programming understanding through Scratch-based learning for children at Wisma Anak-Anak Harapan Orphanage. The method employed includes preparation, implementation, and evaluation stages using an interactive and fun learning approach. The participants consisted of 10 elementary school students who were introduced to fundamental programming concepts such as using sprites, arranging command blocks, and integrating sound. The results indicate that most participants were able to understand and practice basic programming concepts, achieving fair to good performance levels. However, younger participants still required assistance in understanding algorithmic sequences. Overall, Scratch proved to be an effective and engaging medium to enhance children’s initial programming skills, highlighting its importance as an adaptive learning tool.

Keywords: Scratch, Basic Programming, Computational Thinking, Elementary Students, Community Service

Abstrak:

 Keterampilan berpikir komputasional menjadi kompetensi penting di era digital, namun masih terbatas diperoleh oleh anak-anak di lingkungan panti asuhan. Kegiatan pengabdian ini bertujuan untuk meningkatkan pemahaman dasar pemrograman melalui media Scratch pada anak-anak di Panti Asuhan Wisma Anak-Anak Harapan. Metode yang digunakan meliputi tahap persiapan, pelaksanaan, dan evaluasi dengan pendekatan pembelajaran interaktif berbasis fun learning. Peserta berjumlah 10 siswa sekolah dasar yang diberikan materi dasar pemrograman seperti penggunaan sprite, blok perintah, dan integrasi suara. Hasil menunjukkan bahwa sebagian besar peserta mampu memahami dan mempraktikkan konsep dasar pemrograman dengan kategori capaian cukup baik hingga baik. Namun, peserta usia lebih rendah masih memerlukan pendampingan dalam memahami alur algoritma. Secara keseluruhan, penggunaan Scratch terbukti efektif dalam meningkatkan minat dan kemampuan awal pemrograman anak-anak, sehingga penting untuk diterapkan sebagai media pembelajaran yang menyenangkan dan adaptif.

Kata kunci: Scratch, Pemrograman Dasar, Berpikir Komputasi, Anak Sekolah Dasar, Pengabdian Masyarakat

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Published

2026-05-18

How to Cite

Sundara D, I. G. P., Sukraeni, I. A. R., Putri, N. W. N. S. T., Dewi, E. G. A., Purwantara, I. G. A., Eveline, Z. M. S., & Yusuf, M. I. (2026). Edukasi Dasar Pemrograman Berbasis Scratch Untuk Meningkatkan Computational Thinking Anak Panti Asuhan: Basic Programming Education Based on Scratch to Improve the Computational Thinking Skills of Orphanage Children. Dedikasi: Jurnal Pengabdian Kepada Masyarakat, 6(2), 181–188. https://doi.org/10.46368/dpkm.v6i2.5069

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